Game Design · User flow · Indie Community
Marlena Abraham (they/them/theirs) is an advanced game designer at Schell Games, where they work on client and internal projects in VR/AR, educational games, and location based entertainment.
They are also the President of Bit Bridge LLC, a community organization for indie game creators in Pittsburgh, PA.
In their free time, Marlena is working on an indie title, Tavernlight, with their partner, Patrick Jalbert.
Professional background and selected works
Marlena has been in the game industry for four years. At Schell Games, Marlena's game design work has largely focused on virtual reality, augmented reality, location-based entertainment, and other emerging technologies. Marlena has been project and design director on small to mid-sized projects. Their day-to-day work includes level design, systems design, UX, narrative design, and frequent collaboration with developers in other disciplines.
In addition to their work at Schell, Marlena works on indie games in their free time. Most recently, they have been working on Tavernlight, a narrative-first tavern management game, with their partner, Patrick Jalbert.
Writings on game design + the games industry
Marlena writes articles about game design, virtual reality, things to keep in mind when looking to get into the games industry, and lessons learned from running an indie creator community. Many of these articles were based on content from talks that they gave at industry conferences like GDC and ECGC. Most of the posts below are cross-posts from Medium or the Schell Games company blog.
Getting into Game Design
Indie Creator Community
Collaborations with indie creator communities
Marlena is the president of Bit Bridge, a community group for indie game creators in Pittsburgh, PA. Bit Bridge runs around 20 events per year including coffee meetups, playtest events, lightning talks, and our yearly Halloween Showcase. If you'd like to learn more about Bit Bridge, visit bitbridge.space or join our Discord.
In 2018, Marlena and Tim Cullings from Seattle Indies, with the support of Mike Lee and Dan Lin, hosted a round table and mixer at GDC to help indie community leaders from around the world discuss common goals and share ideas. You can read Tim's write-up of the round table here.
Want to work with Marlena? Get in contact! They're available for a variety of work, including:
Writing about game design/community organizing
Game design consultation
Get in contact using the form on the right or email Marlena at firstname.lastname@example.org.