Protect the Meeper is a frenetically-paced VR  game where players keep The Meeper, a soft and squeaky alien war machine, safe from a swarm of enemy robots. It was built for Schell Games Jam Week 2017.

What's the Meeper?

Project Overview

Game Details

Game built for: Schell Games Jam Week 

- Genre: Full-body tower object defense

Platform: Oculus Rift + Vive

Game Engine: Unity

- My roles: Project Director · Game designer · Programmer

Logistics Breakdown

- Year: 2016

- Project Duration: 5 days

- Team size: 8

  • Russ Ball and Ken Hilf - Engineers

  • Adam Whalen and Greg Mirles - Environment + prop artists

  • Dan Lin - Character artist

  • Abby Ince - Rigger

  • Doyle Daigle II - UI Artist

Protect the Meeper - holding the meeper

Gameplay

Meet the Meper
Meet the Meper

You work in an intergalactic warehouse. In one of the packages you find a Meeper. It squeaks sadly at you whenever you're not holding it.

Weapon of Mass Destruction
Weapon of Mass Destruction

Unfortunately for you, the Meeper is a weapon of mass destruction.

Killer Drones
Killer Drones

Your weapons alone won't be enough. Weave the Meeper through swarms of killer drones until you can take them all out.

Meet the Meper
Meet the Meper

You work in an intergalactic warehouse. In one of the packages you find a Meeper. It squeaks sadly at you whenever you're not holding it.

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Process

My Contributions

  • Design I was responsible for:

    • High level game pitch

    • First pass of the system design and implementation (grabbing + interaction, enemy behavior + wave spawning, weapon design + behavior, etc.)

    • Content implementation + iteration (weapons, difficulty levels, etc.)

    • Directed team of 7 people in finishing + polishing the rest of the prototype over the course of Jam Week

    • Early explanations of how the systems worked for the team to use during production

Protect the Meeper - Flyswatter work in progress
The Meeper
The Meeper

Defining the Meeper for the team

Enemies and Portals
Enemies and Portals

Going into detail on how enemies spawn

Portals and Waves
Portals and Waves

More detail on how the waves system would work

The Meeper
The Meeper

Defining the Meeper for the team

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