Protect the Meeper
Protect the Meeper
What's My Title?
Protect the Meeper is a frenetically-paced VR game where players keep The Meeper, a soft and squeaky alien war machine, safe from a swarm of enemy robots. It was built for Schell Games Jam Week 2017.
What's the Meeper?
Project Overview
Game Details
- Game built for: Schell Games Jam Week
- Genre: Full-body tower object defense
- Platform: Oculus Rift + Vive
- Game Engine: Unity
- My roles: Project Director · Game designer · Programmer
Logistics Breakdown
- Year: 2016
- Project Duration: 5 days
- Team size: 8
Gameplay
You work in an intergalactic warehouse. In one of the packages you find a Meeper. It squeaks sadly at you whenever you're not holding it.
Unfortunately for you, the Meeper is a weapon of mass destruction.
Your weapons alone won't be enough. Weave the Meeper through swarms of killer drones until you can take them all out.
You work in an intergalactic warehouse. In one of the packages you find a Meeper. It squeaks sadly at you whenever you're not holding it.
Process
My Contributions
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Design I was responsible for:
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High level game pitch
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First pass of the system design and implementation (grabbing + interaction, enemy behavior + wave spawning, weapon design + behavior, etc.)
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Content implementation + iteration (weapons, difficulty levels, etc.)
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Directed team of 7 people in finishing + polishing the rest of the prototype over the course of Jam Week
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Early explanations of how the systems worked for the team to use during production
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Defining the Meeper for the team
Going into detail on how enemies spawn
More detail on how the waves system would work
Defining the Meeper for the team