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This page represents an unreleased title that I worked on at Schell Games. As an unreleased client title, it is under NDA. There are a few details below about the team size and my role, but I can't go into more detail here.

What's This?

Logistics Breakdown

Game built for: Schell Games 


Platform: Location Based Entertainment

Game Engine: Unreal

- My roles:

  • Systems Lead: NPC AI, scene destruction, boss battle, audio

  • Level Lead: Level designer + scene owner

  • Polish on input system gamefeel

Game Details

Project Overview

Quesion mark image

- Year: 2018 - Present

- Project Duration: 2 years

- Core Team size: ~40​

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