Professional background and selected works
Marlena has been in the game industry for four years. At Schell Games, Marlena's game design work has largely focused on virtual reality, augmented reality, location-based entertainment, and other emerging technologies. Marlena has been project and design director on small to mid-sized projects. Marlena's day-to-day work includes level design, systems design, UX. Marlena's favorite types of games to work on are spooky, thoughtful, fast-paced.
In addition to their work at Schell, Marlena works on indie games. Most recently, they have been working on Tavernlight, a spooky woods game, with their partner, Patrick Jalbert.
Marlena has spoken at conferences including GDC and East Coast Games Conference.