Protect the Meeper is a frenetically-paced VR game where players keep The Meeper, a soft and squeaky alien war machine, safe from a swarm of enemy robots. It was built for Schell Games Jam Week 2017.
What's the Meeper?
Project Overview
Game Details
- Game built for: Schell Games Jam Week
- Genre: Full-body tower object defense
- Platform: Oculus Rift + Vive
- Game Engine: Unity
- My roles: Project Director · Game designer · Programmer
Logistics Breakdown
- Year: 2016
- Project Duration: 5 days
- Team size: 8
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Russ Ball and Ken Hilf - Engineers
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Adam Whalen and Greg Mirles - Environment + prop artists
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Dan Lin - Character artist
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Abby Ince - Rigger
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Doyle Daigle II - UI Artist
Gameplay
Process
My Contributions
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Design I was responsible for:
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High level game pitch
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First pass of the system design and implementation (grabbing + interaction, enemy behavior + wave spawning, weapon design + behavior, etc.)
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Content implementation + iteration (weapons, difficulty levels, etc.)
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Directed team of 7 people in finishing + polishing the rest of the prototype over the course of Jam Week
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Early explanations of how the systems worked for the team to use during production
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