Visual ArT

Game assets, visual studies, and other standalone pieces

 

Visual

ArT

Game assets, visual studies,

and other standalone pieces

 

 

 

 

 

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[Literary artifact: Paper, hardboard, mixed media]

  • Reimagining of the book Dracula as a series of physical documents and artifacts

  • Collaboration during Schell Games Jam Week 2015

[Interactive narrative: Photoshop, Unity]

  •  Art for a short interactive narrative
  • Collaboration with Ava Pek

[3D asset: Blender, Photoshop]

  • 3D asset created for the game Shades of Sanity by Sword and Shield Software

  • Model and texturing based on a classic telephone from the early 20th century

[Concept art: pencil, Photoshop]

  • Concept art for a card game in which the players may use various time-travel mechanics to gain an edge over their opponents 

  • A collaboration with Tim Vaughan and Matt Kaemmerer 

[3D asset: Blender, Photoshop]

  • A 3D asset created for the game Shades of Sanity by Sword and Shield Software

  • Includes the lamp stand and glasswork

[Concept art: Photoshop]

  • Concept art for a mobile game

  • Emphasis on bold colors with simple lines and shapes

[Logo concept: Photoshop]

  • A logo mockup for a hypothetical online service that helps friends plan which movies they would like to watch together

  • Early concept mockup in Photoshop

[Traditional artwork: pencil, pen, charcoal, etc.]

  • A collection of figure drawings and other works from the last few years

  • Includes a variety of models and poses

October 2013

September 2013 - March 2014

November 2013

July 2014

November 2012

2013 - 2014

August 2015

September 2014 - February 2015 

The majority of the projects below were collaborative efforts. For these projects, my primary contribution was artwork including concept art, background drawings, 3D models, and construction.

 

The remaining projects, such as the traditional drawings, are self-contained efforts that inform my other work.