Interactive art pieces and application designs

 

 

Interaction Design

 

Interaction

Design

 

Interaction

Design

Interactive art pieces and application designs

Interactive art pieces and

application designs

 

Interaction

Design

 

 

 

 

 

Learn More

 

 

 

 

 

Learn More

 

 

 

 

 

Learn More

 

 

 

 

 

Learn More

March - April  2013

February  2013

 

 

 

 

 

Learn More

[Virtual reality: Oculus Rift, Unity, LEAP Motion, Arduino]

  • An experiment to see how haptics could be used with virtual reality to simulate touch

  • Includes research into virtual environments that could most effectively use this style of tactile feedback

March 2013

February - April 2013

November 2014 - May 2015

[Digital experience: Unity, Blender, Photoshop]

  • A eulogy for a friend

  • A quiet experience aboard a fishing vessel floating through the night sky

[Digital experience: Unity, Blender, Photoshop]

  • Project about the limits of the internet as a means of interaction
  • The viewer is trapped in a desert wasteland, surrounded by keys and an empty doorway

[UI Mockups: Photoshop, InDesign]

  • A set of marketing materials for a hypothetical book based on material provided in class

  • Includes a table of contents, a poster, and a launch website for desktop and mobile

[UI Mockups: Photoshop, InDesign]

  • A design exercise: an app to help new wine buyers learn about wine through user experience testing, interview techniques, and iterative development

  • Developed with a group of students for the course Designing Human-Centered Software

 

 

 

 

 

Learn More

June 2014 - August 2014

[Design mockups: InDesign, Photoshop, Illustrator]

  • Envisioning project: how to help users organize large amounts of information in OneNote

  • Results of project not available online; more information may be presented upon request

My interaction design projects take two forms: interactive stories and application designs.

 

The interactive stories, while built in with a game engine, do not have the goal-oriented designs that are typically associated with video games. Instead, I built them to explore a piece of new technology like virtual reality or ask a personal question using an interactive medium. 

 

The application design projects are more traditional designs and prototypes for mobile, web, and desktop applications. They were excellent case studies for iteration on user-centered design.

 

 

 

 

 

Learn More

[Virtual reality: Photogrammetry, Oculus Rift, Unity]

  • A collaboratively-assembled virtual museum built from models of real artifacts from the Carnegie Museums of Pittsburgh

  • Collaboration with Specular, the Frank Ratchye STUDIO for Creative Inquiry, and members of the Carnegie Mellon and Pittsburgh communities

October 2015

 

 

 

 

 

Learn More

[Phone game: Unity, iPhone]

  • A game is designed to help college students in organic chemistry classes practice fundamental concepts
  • Six-month research project to create a vertical slice proof-of-concept for the game

December 2015 - May 2016