About Me

 

Resume, educational background, and other relevant information

 

Education

 

Campus Activity

Technical Skills

Notable Coursework

Awards and Recognition

I am a game designer and rapid-prototyper. I enjoy building games and interactive experiences. Sometimes I build them to be fun and sometimes I build them to be educational. At the moment, I've been digging into virtual reality on a quest for some useful new design patterns. Feel free to contact me if you'd like to chat.

Work Experience

Carnegie Mellon University

BCSA: Bachelor of Computer Science and the Arts

Schell Games: Game Design Intern

Summer 2015

  • Worked on HTC Vive virtual reality demo: Water Bears VR
  • Designed demo level, developed interactions, polished experience for conference circuit

 

Microsoft: UX and Interaction Design Intern

Summer 2014

  • Developed an envisioning project for OneNote
  • Designed hi-fi mockups for the feature set


Carnegie Learning, Inc: Tablet Interaction Intern

Summer 2013

  • Designed and tested methods of presenting existing software on a tablet interface
  • Employed Objective-C and Omnigraffle to prototype new designs
  • Contributed to User Interface team


Uncorked Studios: Mobile Development Intern

Summer 2012

  • Programmed dynamic front-end interactions for projects including Trapit and the Lego Super Heroes Movie Maker in Objective-C

Keeping Geeks Busy: President

  • Handled infrastructure as organization President
  • Organized and ran social events like Capture the Flag with Stuff and Playground Games Night
  • Designed and painted parts of Booth for Carnival

Software

  • Unity3D
  • Blender
  • Photoshop
  • Illustrator
  • InDesign
  • AfterEffects
  • [F15]    Expanding the Graphic Novel
  • [S15]    Design of Educational Games
  • [F14]    Game Design: Subversive Play
  • [F14]    Art and the Brain
  • [F14]    Game Programming
  • [S14]    Game Design
  • [F13]    Visualizing Complex Information
  • [F13]    Alternative Interfaces: Game Design
  • [S13]    Interactive Art and Computational Design
  • [S13]    Designing Human Centered Software
  • [S13]    Humanoid Robotics

Frank-Ratchye Grant

  • The Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University
  • For use in developing interactive environments

Programming Languages

  • C#
  • Objective C
  • Processing
  • Javascript