- Guide the friendly cultists safely through their summoning ritual by moving the power orb to the correct runes. Keep the beat or accept the consequences.
- This game was created in collaboration with Patrick Jalbert and Ben Lapid over the course of three days.
- We built and submitted this game during the Pittsburgh's 2016 Global Game Jam and won the Judge's Choice Award.
- Use gamepad joystick or mouse to move energy orb around the summoning circle.
- The cultists' dancing is mapped to the relative position of the energy orb.
- Summoning runes appear around the circle on beat with the music; the music increases in tempo as the game progresses.
- Failure to stay on beat results in the grisly death of a cultist. The player loses the game if all five cultists are dragged into the abyss.
- If the player successfully navigates through all of the levels, the cultists successfully complete their summoning ceremony. A tea service appears in front of the head cultist for all of the surviving dancers to enjoy.
- The prompt for 2016's Global Game Jam was "ritual".
- Everyone on the team wanted to work on something that subverted expectations through mechanic or story.
- While all team members contributed in some way to all aspects of the project, there were some loosely defined team roles:
- Marlena: created environment art, designed UI, fine-tuned gameplay, located music/sound effects
- Patrick: modeled and animated characters, programmed visual hookups
- Ben: programmed core gameplay, refined beat mechanic
- We spent the first evening of the game jam brainstorming and finding common points of interest for the team.
- The focus on the second day was getting a solid game loop up and running: the movement of the orb, the beat of the music, the rough animation of the character.
- The third day was mostly art polish and last-minute tweaks to the game balance.