It's like watching a Monty Python sketch..."

Chopscotch is a variation on the game Hopscotch and was designed as an assignment for the class Game Design at Carnegie Mellon's Entertainment Technology Center. The game seeks to increase participation with a set of goal objects for all players to collect or steal from one another.

The project included the design, playtesting, and refinement of the system. At the end of the playtesting, the players reported that they had had a lot of fun and continued to play after I had stopped officially recording, which I considered a success.

The full report of the game and playtesting can be read here.

- Unknown


A shot of the central circle and game materials
One of the paths from a player's base to the central circle
A typical game setup before play has begun
Gameplay Documentation
Final Ruleset
The game ended up being as fun to spectate as play for observers
Experiments in movement rules
Using the "chopsticks" to claim an item from the center pile
Fighting over objects in the center
One player camping another's base in order to steal an object
Number of Players: 3


Begin by creating the following game board on the floor using chalk or masking tape. For scale, the circle in the middle should be about three feet in diameter. Place the 7 objects in the center of the circle. Place the 6 sticks in pairs around the edge of the circle at equal distances from each other.

At the end of the game, the player who has collected the most objects is the winner.

SQUARES: There are three kinds of squares: bases, movement squares, and goal squares. Each player chooses a base. Players begin by standing with both feet in the center of their bases. When the game begins, players hop from their base to one of either of the start points next to their base [See figure: gold stars] and begin to make their way along the path of movement squares to the center circle.

MOVEMENT: After entering a set of movement squares, players must hop on one foot from their current square to an adjacent square (vertical or horizontal, diagonals don't count). A player in the movement squares may not switch feet. The only points from which a player may enter or exit the movement squares are from a start point or an endpoint.

Should the player put both feet down while in the movement squares, skip a square, or fall outside of the squares, they must walk back to their home base. Once a player has reached an endpoint [See figure: black dots], they may jump to any of the goal squares. If they fall outside of a goal square or land in multiple goal squares, they must walk back to their home base. Once in an endpoint, a player may only jump to an endpoint. The player may not move to any other goal square before touching an endpoint.

OBJECTS: Once a player has reached a goal square, they may plant both feet in the square. There should be three pairs of sticks arranged around the circle. The player may pick up a pair of sticks and use them to drag one of the seven goal objects from the center of the circle to their goal square. Once the goal item is within the bounds of the player's goal square, they may drop their sticks, pick up the goal item, and hop back to an endpoint and travel back along their movement squares to return the goal object to their base.
In this process, players may NOT:
● Grab more than one goal object
● Carry the sticks beyond the circle
● Hit other players with sticks (though it's fine to hit others' sticks)

If the player falls outside of the squares or places both feet on the ground in the movement squares after having picked up a goal object, they must first return the object to the circle before walking back to their base. Once an object has been placed in a player's base, as long as the player is not present at the base, another player may steal an object from that base and bring it back to their own.

End Game: The game ends when all objects are in one of the three home bases. The player with the most objects in their base wins.

● Masking tape (indoors)
● Sidewalk chalk (outdoors)
● 6 three-foot dowels or sticks
● 7 objects about the size of a pair of socks (preferably soft and malleable)